Yugioh/Magic/Vanguard/DBZ/Digimon/Baseball

These are the starter decks they offer me coming out of the tutorial. I’m leaning towards Dragon. Advice?

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Dragon is the easier for starter

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Grabbed.

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Is this code something I share with friends? 10effc96

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I believe so cant remember, @Hestia25

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Ok, my player ID is 535-760-022.

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Yasss @Beestie come and play with uss :pray:t4::pray:t4::pray:t4::smiling_face_with_three_hearts:

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Just had my first live duel. Got handed my ass by some “n00b” who summoned Dark Magician after Dark Magician.

I think he lied about his knowledge of the game. I have a crapton of cards, but no idea how to build a deck.

And how do you link your mobile game to your Steam game?

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Practice practice. Go do the solo stuff it will help understanding the flow. Read every card understand effects how they weave together. The end goal is always to get your end game board out an boss monster

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Dragon is a fusion deck so eaiser to understand for new players

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OK, got the mobile and Steam linked. Good ol’ YouTube…

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So what are your game ID numbers so I can add y’all?

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When you duel as a noob, don’t they match you up against other noobs? Or is it just random who you get? I tried a duel and I sat there for 7 minutes as this bloke pulled card after card out of his deck, playing them, summoning monster after monster, and upgrading them over and over with his side deck. I finally quit before he was done setting up his attack. WTF???

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Thats why i don’t play anymore. The game evolved from turn based statagy to trying to beat your opponent in one turn.

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Even in the tutorial, I have no idea what I’m doing. “This monster has a higher attack level than you, but that’s OK, go ahead and attack it anyway.” I did and I beat it, but I saw nothing on his card or mine as to why I would do so, or why I would succeed. This game is so convoluted…

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Comment by one of the YouTube guides for beginners: “It is NOT beginner friendly. You are jumping in the deep end.”

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Per most of the tutorials, I’ve downgraded to Yu-Gi-Oh! Legacy of the Duel to learn how to play the game better.

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i play the mayakashi archetype on master duel and i do get wrecked by higher tier decks like the snake eye/sinful spoil archetype but i do manage to win some too. my mayakashi deck is a synchro/link zombie archetype based on yokai from japanese mythology and the live up to their folklore inspirations and i just love to resolve their in archetype (thus searchable) flood gate trap card that ties them with the shiranui archetype (which is also a zombie type synchro/link deck) that shuts down all summons except from the graveyard and banished pile it also has a secondary effect to return a zombie type monster from the banished pile to graveyard. mayakashis’s game plan is to synchro summon then link summon by repeatedly using the effect of dakki the graceful mayakashi to summon herself from the graveyard when used as a synchro or link material for a mayakashi synchro or link monster but locks you into only summoning mayakashi monsters from your extra deck the turn you use her effect in fact all mayakashi main deck monsters have that restriction and you can only control one copy of each mayakashi monster at a time. you usually use the on summon effect of hajun the winged mayakashi to summon dakki or if you normal summon dakki you can use the effect of yuki musume the ice mayakashi to summon herself to the field and send one zombie from your deck to your graveyard usually being mezkui (a good generic zombie support monster used by bastion in the yugioh gx manga since he uses a zombie deck based on yokai) or alghoul mazera (a zombie retrain of the monster mazera deville) and use trap cards or spell card that summon monster from the graveyard or banished pile their own effects to re-summon the mayakashi synchro monsters to activate their effects that activate when summoned from the graveyard the mayakashi synchros when destroyed summon back the mayakashi synchro that is two levels lower than it by banishing one zombie monster from the graveyard except gashadokoru the skeletal mayakshi who activates his re-summon effect when a link monster is destroyed while using yuki-onna the ice mayakashi and her evolutions to punish the opponet in card lore they and shiranui are enemies cause the shiranui’s are exorcist who slay yokai however the shiranui squire and a dakki who lost her memory became friends and when dakki regained her memories her and shiranui squire coudn’t bring themselves to deal the final blow to each other and yuki-onna steals squires spear to reach her strongest form yuki-onna the absolute zero mayakashi. and for the shiranui’s they are a fire zombie synchro/link deck that use shianui spectral sword to synchro summon from the graveyard to reach their stronger synchro monsters and link monster and unlike the mayakashi they can use generic extra deck monsters but can lock you into only being able to special summon zombie monsters for the turn you use the ghost meets girl quick play spell cards the shared flood gate trap card is part of the ghost meets cards (but doesn’t lock you into only special summoning zomie type monsters since it prevent all non graveyard/banished pile summons) and love to be banished to activate their effects

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While I appreciate the effort you put into that…

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